windows 与 Linux SOCKET通讯
2020-12-13 02:08
标签:c class blog code a tar 编写的一个小程序 参考了网络上的一些文章,但是网络上的代码似乎设置于本机不同,在windows客户端这边做了些修改。 ubuntu 虚拟机12.06版本 及 windows 7 下测试通过 windows 与 Linux SOCKET通讯,搜素材,soscw.com windows 与 Linux SOCKET通讯 标签:c class blog code a tar 原文地址:http://www.cnblogs.com/itdef/p/3759967.html
windows client 端口// Def_win_client_socket_test.cpp : 定义控制台应用程序的入口点。//#include "stdafx.h"#include #pragma comment(lib,"ws2_32.lib")#define PORT 4000#define IP_ADDRESS "192.168.227.136"int
_tmain(int
argc, _TCHAR* argv[])
{WSADATA Ws;SOCKET ClientSocket;struct
sockaddr_in ClientAddr;
int
Ret = 0;
char
SendBuffer[MAX_PATH];
if(WSAStartup(MAKEWORD(2,2),&Ws) != 0)
{printf("Init winows socket failed::%d",GetLastError());
return
-1;
}// 0 表示系统自己选择协议ClientSocket = socket(AF_INET,SOCK_STREAM,0);ClientAddr.sin_family = AF_INET;ClientAddr.sin_addr.S_un.S_addr=inet_addr(IP_ADDRESS); ClientAddr.sin_port=htons(PORT); printf("Connect to server...\n");
Ret = connect(ClientSocket,(struct
sockaddr*)&ClientAddr, sizeof(ClientAddr));
if( Ret == SOCKET_ERROR)
{printf("Connect Error::%d\n",GetLastError());
return
-1;
}else
{printf("Connect succeded! \n");
}while(1)
{scanf("%s", SendBuffer);
/* send data to server */Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
if ( Ret == SOCKET_ERROR )
{ printf("Send Info Error::%d\n", GetLastError());
break;
} if(‘q‘
== SendBuffer[0])
{ break;
} }closesocket(ClientSocket); WSACleanup(); return
0;
}
linux server 端口#include #include #include #include #include #include #define HELLO_WORLD_SERVER_PORT 4000#define LENGTH_OF_LISTEN_QUEUE 20#define BUFFER_SIZE 1024int
main(int
argc, char
**argv)
{struct
sockaddr_in server_addr;
int
server_socket;
int
opt = 1;
bzero(&server_addr,sizeof(server_addr));
server_addr.sin_family = AF_INET;server_addr.sin_addr.s_addr = htons(INADDR_ANY);server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);/* create a socket */server_socket = socket(PF_INET,SOCK_STREAM,0);if( server_socket
{printf("Create Socket Failed!");
exit(1);}/* bind socket to a specified address*/setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
if( bind(server_socket,(struct
sockaddr*)&server_addr,sizeof(server_addr)))
{printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT);
exit(1);}/* listen a socket */if(listen(server_socket, LENGTH_OF_LISTEN_QUEUE))
{printf("Server Listen Failed!");
exit(1);}/* run server */while
(1)
{struct
sockaddr_in client_addr;
int
client_socket;
socklen_t length;char
buffer[BUFFER_SIZE];
/* accept socket from client */length = sizeof(client_addr);
client_socket = accept(server_socket, (struct
sockaddr*)&client_addr, &length);
if( client_socket
{printf("Server Accept Failed!\n");
break;
}/* receive data from client */while(1)
{bzero(buffer, BUFFER_SIZE);length = recv(client_socket, buffer, BUFFER_SIZE, 0);if (length
{printf("Server Recieve Data Failed!\n");
break;
}else
if (length
{printf("Recv Buffer is %s\n",buffer);
break;
}if(‘q‘
== buffer[0])
{printf("Quit from client!\n");
break;
}printf("%s\n", buffer);
} close(client_socket);}close(server_socket);return
0;
}
文章标题:windows 与 Linux SOCKET通讯
文章链接:http://soscw.com/index.php/essay/24950.html